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local p = {}
 
local activeOptions = mw.loadData( 'Module:Active/data' )
 
function p.active( frame )
	local activeInput = frame.args[1]
	if activeOptions[activeInput] ~= nil then
		activeInput = activeOptions[activeInput]
	else
		activeInput = "is currently active[[Category:Active]]"
	end
	return activeInput
end
 
return p

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